![]() I would have been happy with some poorly-acted FMV instead, all story is told through mock television broadcasts and voiced radio transmissions. It’s this one area that Act of Aggression attempts to mimic old strategy games and falls flat: the entire single-player affair is boring and feels extremely dated. It’s one thing I think Starcraft II’s campaigns do exceedingly well: the missions are spelled out in that you’re adequately informed of the objectives and the nuance thereof, but completing those objectives triggers a great sense of accomplishment. I almost always had to re-try a mission two or three times to get the objective right, and once I knew exactly what I needed to do, completing it was so simple that any sense of satisfaction or fun was totally gone. In addition to excruciating voice-overs and a banal narrative, the mission design is such that any new objective requires trial and error to accomplish. I bet you’re probably wondering if the campaigns are any good. Most of my games consisted of turtling and capturing as many banks as possible - structures that can be garrisoned by infantry and provide passive income when captured - until I had enough map control and resources to build a bunch of Abrams tanks and nukes, then descending on the other players’ bases like George Bush in Iraq. Army the most, because I hate stealth and am a huge sucker for the steamroll strategy. Maintaining the sort of triangular approach to faction design that strategy games of yore had is essential, because each faction possesses their own strengths and weaknesses, and learning them is one of the keys to winning. I played the U.S. Army is brutish and forceful the Chimera are diverse, possessing units that fill every role and the Cartel is cunning and stealthy. The three factions possess wildly different playstyles The U.S. Army, the Chimera Protocol and the Cartel. Set in a near-future global recession caused by an event colloquially referred to as “The Shanghai Collapse,” Act of Aggression pits three factions against each other: U.S. Electric guitars fused with synth-heavy bass and electronica, in addition to flashy, over-the-top animation, fuse together to create something extremely evocative of the early Aughts. ![]() Act of Aggression is a little different, though: it’s a real-time strategy game which seeks to emulate (and improve on) RTS titles of the late nineties and early aughts like Command & Conquer Generals. The soundtrack and visuals come together to really make you feel like you’re playing something that could have come out ten years ago. Developers of the acclaimed Wargame series, in addition to the spiritual predecessor to Act of Aggression (Act of War: Direct Action), they carefully craft strategy titles in an era when hardly anybody outside Blizzard still bothers. French studio Eugen Systems is well-accustomed to creating strategy games.
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